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Armed // Dangerous (122)
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Armed // Dangerous
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by David Palumbo
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast