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138-witchmawnephilim

Witch-Maw Nephilim (138)

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Witch-Maw Nephilim

Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

Power: 1
Toughness: 1

Illustrated by Greg Staples

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