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111-nowheretorun

Nowhere to Run (111)

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Nowhere to Run

Enchantment

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Illustrated by Jodie Muir

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