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Her pets all learn "sit," "stay," and "play alive."
Witch of the Moors (1722)
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Witch of the Moors
Creature — Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Her pets all learn "sit," "stay," and "play alive."
Power: 4
Toughness: 4
Illustrated by Luke Pearson
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast