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The best strategy is to not have an enemy.
Wind And Ghosts (106)
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Wind and Ghosts
Spell
Domain: Chaos
Energy Cost: 3
Power Cost: 1
[ACTION] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 Might or less, banish it. Otherwise, return it to its owner's hand.
Choose a unit at a battlefield. If it has 3 Might or less, banish it. Otherwise, return it to its owner's hand.
The best strategy is to not have an enemy.